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Tuesday, July 08, 2008

Special Scenario Rule Abuse

This is Steven Petrick Posting.

A surprising number of scenarios are submitted to ADB, Inc. with rules violations incorporated into their special scenario rules. Some examples:

Special scenario rule, the ship has twice the number of T-bombs it can normally legally carry.

Special scenario rule, all of the boarding parties on the ship are commando squads.

Special scenario rule, ignore command ratings (the scenario had twice as many ships as the maximum command rating of a dreadnought operated by that empire).

Special scenario rule, all of the fighters on the carrier have been replaced with heavy bombers.

Special scenario rule, all of the fighters on the carrier have been replaced with plasma-drogues.

Special scenario rule, the Orion pirate ship does not lose any engine boxes when it doubles its engines.

Special scenario rule, the Andromedan ship can double its engines like an Orion pirate.

Special scenario rule, the HTS shuttles have all been armed with phaser-2s (yes, phaser-2s).

Special scenario rule, the Nuclear Space Mines in the minefield do not interact with ESGs, the non-Nuclear Space Mines interact with ESGs normally.

All admin shuttles belonging to side A are treated as a single fighter squadron and may be lent Electronic Warfare by any small ground base on the planet.

The minefield player can move one mine each impulse after all other movement has taken place. The mine that moves can only move a single hex, and no mine can move on two consecutive impulses. If the mine's movement takes it into the detection radius of an acceptable target, it immediately detonates; the target has no chance to sweep the mine.

The list goes on.

Some (some, not all) of these might have been published if they had been submitted as non-historical scenarios used in the fleet simulators to prepare captain's for unexpected situations. But all of them were submitted as "historical scenarios".